![]() Reducing what is output makes the export and future import much faster. For armature animations typically you just leave the armature enabled which is necessary for that type of animation. To reduce the file size, turn off the exporting of any parts you do not want and disable All Actions. ![]() The animation that will be exported is the currently selected action within the Action editor. It is up to you to keep track of which animation belongs to which model. The FBX file format supports files that only contain takes. Current Space.The exporter can bake mesh modifiers and animation into the FBX so the final result looks the same as in Blender. Epic's cinematic workflow? Everything Everything Else. Follow this question Once you sign in you will be able to subscribe for any updates here Answers to this question. You can further refine your search on the search results page, where you can search by keywords, author, topic. Separate the words with spaces cat dog to search cat,dog or both. Search help Simple searches use one or more words. ![]() What would be a good way of making a 1km wide hexagonal world tile? Character has no texture when imported to my game. Thanks so much, your a great help Attachments: Up to 5 attachments including images can be used with a maximum of 5. I recently made a complete scene environment in 3DS Max, is it possible to export it into UE4 with everything still together.
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